While you can increase the game's difficulty, at its heart, it's still an arcade-style of racer.Įver since the Forza Horizon series started, two of my favourite racing games of all time have been Forza Horizon 3 and Forza Horizon 4. Rather than featuring real-world circuits and realistic game physics, the Forza Horizon series is more catered to casual gamers that just want to have fun. However, a spinoff called Forza Horizon was released for the Xbox 360 in 2012, and it is arguably the more enjoyable franchise. It was a simulation racer, much like the Gran Turismo series on PlayStation consoles. Microsoft gave us an Xbox code for this review.The Forza Motorsport series started way back in 2005 for the original Xbox console. OK, that is probably still what’s going to happen.įorza Horizon 5 comes out for Xbox Series X/S, Xbox One, and PC on November 9. Or maybe I’ll retreat back to my PlayStation for some more Ridge Racer Type 4. Maybe this will be my first step into becoming a true racing sim fanatic when the eighth Forza Motorspot comes out. Its beauty encourages me to spend a longer time in Mexico, during which I will hopefully become a better Forza racer (even if I feel like the game could be doing more to help me learn). But I’ve been sticking around with this one. When it comes to past Forza Horizon games, I tend to bounce off them rather quickly. I just wish that the game featured more over-the-top antics. I love exploring the open world, and I do enjoy the racing enough that it doesn’t feel like a chore, and that’s high praise from someone like me who prefers his racers to be less sim-based. ![]() Most of the game will be exploring the open world or racing. These only make up a small percentage of the Horizon experience, however. These have you doing Michael Bay-esque (is that a dated reference? Let’s say Fast and Furious-esque) ridiculous activities like racing trains. I prefer the larger-than-life showcase events to the normal races. I want the game to teach me how to be better. Sure, the game will offer to lower the difficulty, but that’s not what I want. But with Horizon seemingly taking a lot of the guess work out of the equation, like recommending what cars I should use, I’m still not sure what I need to do to improve as a racer. I just don’t know enough about cars or real racing to know what I should be doing. Other times I can’t pass the fifth place car in front of me even if I have practically the whole race to do it. Sometimes I jump out to an early start and have no trouble maintaining it. Sometimes, however, I’m just not sure why I’m doing so well or so poorly in a race. They have a wonderful weight and kick to them that makes them feel like the powerful machines of locomotion that they are. And, of course, you can always go the marketplace and just buy them.Īctually racing those cars can be a bit more hit or miss for me. You can also unlock cars by performing certain feats, like winning specific races or knocking over a certain amount of safety cones (take that, safety!). You can get cars by earning points and leveling up, which then lets you spin a lottery wheel that can give you a chance at a vehicle. And you can go about it a lot of different ways. ![]() You have a giant catalog of cars to collect, and collecting them is satisfying and rewarding. I hope all this talk about the graphics doesn’t give them impression that I don’t think Forza Horizon 5 is any fun. It’s not an obnoxious issue, and it’s well within the norm for open-world games, but it does become more noticeable with games like this getting so close to looking like the real thing. Pop-in can also be noticeable, at least when playing on performance mode (and if you’re like me and need 60 fps, you’ll be playing on performance mode). Now, that is a good prioritization of resources for an open-world racing game, but those characters do stand out when everything else looks so amazing. The few character models that populate the game’s world and cutscenes don’t look anywhere near as good as the cars and trees. Of course, you will notice some compromises. I mean, triple-A graphics have already gotten pretty good at replicating automobiles and landscapes, but this is as impressive as it gets. ![]() And on the Xbox Series X, it all looks crisp and realistic.
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